I’m Stefan, aka Bercilak, and I am the CEO of Sandbox Interactive - the studio developing Albion Online (www.albiononline.com). Without a Kickstarter campaign, but with more than 250,000 registered players, more than 35,000 Founders and $2,5 million brought in by (crowd-)funding, we have launched our Closed Beta phase today, on November 23. And boy, are we excited!
My team and I want to offer AMA to answer all your questions about our game, the current status of development, its history and everything else you can . If you have never heard of Albion Online: it is a Sandbox MMORPG in a medieval setting. We have drawn inspiration from games like EVE Online, Ultima Online, Dark Age of Camelot, League of Legends and smaller titles like Haven & Hearth.
As I have already mentioned, we have launched into our Closed Beta test today. If you fancy a look, there’s already a whole ton of streamers playing the game on Twitch
Why have we developed Albion Online? We had the feeling that there was a lack of innovation in the MMO-market. In the past few years, there have been a lot of MMOs that did not take many risks and tried to copy the success of the MMO-top dog (we all know which one I mean). We want to take a different route with Albion Online. Thus we have implemented a whole lot of innovative gameplay solutions and elements which we will happily talk to you about today.
Additionally, Albion Online is at full PC-MMO taking the step towards mobile platforms. Yes, Albion Online is also playable on Android and (after release) iOS tablets - besides Windows-PC, Linux and Mac of course. Every player on one server in one world. We believe no other game offers this amount of Cheap Albion Online Gold. Our statement: we do not want to make just another mobile game, there’s already plenty of that. We want to bring a full PC-MMO also to mobile!